Wednesday, December 12, 2018

WPF and High Performance Graphics

Here's the problem with WPF/XAML for high performance graphics. You have to depend entirely on Microsoft's website for documentation. The problem with that is the documentation is fragmented, disconnected and often, seemingly, written by many individuals, just like I'm sure there are many, many developers working on the C# language, WPF APIs, Visual Studio, .NET Framework, DirectX graphics engine and XAML - 6 giant areas of technology (SQL Server and Azure get honorable mention here). Previously, we, the application developer, always relied on books to bring it all together and help the poor developer with a roadmap to successfully accomplish the job. The books doing this have dried up! Nobody likes to take the significant hit to write a 1500 page book while the underlying technology rockets forward in light-speed.

Thank God for Jack Xu and Andrew Troelsen. But it seems like they're running out steam - HA! Aren't we all! (Jack, I love you, but you need to hire an editor and you need a small, skilled team to work on and review your source code examples. Also, reorganize your books into volumes and release new editions as the underlying technology moves on and to fix the mistakes. I'd for one would love to help! Feel free to contact me)

Here's a subject nobody delves deeply into that paints a roadmap. Using WPF, XAML, C# to write high performance graphic intensive application that renders using the "Visual Layer." If anybody can help with the topic, please contact me.

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